Roblox had 2.22 Billion engagement hours in May 2020

According to RTrack’s engagement analysis, Roblox had more than 2.22 Billion hours of engagement in May 2020, a small month on month increase of 80 million hours since April 2020.

Just four years ago, in 2016, Roblox was touting 300 Million monthly engagement hours as a massive milestone, and now just a few years later that figure has increased almost 8x.

Engagement hours began to increase in March 2020, with lockdown measures being introduced globally, but really took off in April, representing an almost twofold increase on the average for December, January and February.

This data and much more is collected as part of RTrack Platform, which you can gain access to with an RTrack Complete membership. See plans here.


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One response to “Roblox had 2.22 Billion engagement hours in May 2020”

  1. […] hours are a relatively new release from RTrack, having only been published on the blog once, though data for this and weekly engagement hours is available from RTrack Platform going all the […]

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